I am Liz England, a systems designer with almost 15 years of experience in the game industry.
I am currently a Team Lead Game Designer at Ubisoft Toronto, where I most recently shipped Watch Dogs Legion. Some of my prior work includes Scribblenauts and Sunset Overdrive, but you can check my (somewhat outdated) resume for more info.
My interests are: procedural generation, AI systems, and the intersection of systems and narrative. I do my best work when I get to work on huge, complex, and highly interconnected systems (at the high level) that involve a great deal of detail oriented work (at the low level). I have a particular love for expressive systems that lead to emergent narrative.
You may know me from The Door Problem.
I also have reviewed books on game design and related fields, though that project has been on pause for a while now.
Some talks I have given include:
- The Worlds of Sunset Overdrive (GDC 2015)
- Transitioning From Linear to Open World Design With Sunset Overdrive (GDC 2015) – Slides (2.5mb) / Speaker Notes
You can contact me via email at firstname.lastname@example.org or on twitter @lizardengland.