PS3 / First-Person Shooter
I started at Insomniac Games on Resistance 3 in the last year of development, taking over two levels and bringing them from pre-Alpha to shipped quality. This included general combat design/encounters, scripting with Lua, gameplay markup, objectives, and other mission logic. One of those levels – the Mine Boss – is structured around a prolonged series of cat-and-mouse fights with a single boss creature.
Below is a playthrough of the Mine Boss level:
Below is a playthrough of St. Louis Rescue: