Nintendo DS / Sandbox / Puzzle

Scribblenauts launched in September 2009 to much critical acclaim and won multiple awards for most innovative, best handheld, best puzzle, and best of E3.

Here’s a list of the design work I did on Scribblenauts:

  • Developed our dictionary base of objects, including categorization and art requests
  • Identified main gameplay systems required for those objects to react within player expectations (i.e. temperature, containers, material types, fire interaction, etc.)
  • Implementated and iterated on objects through our Objectnaut tool
  • Initial paper level design concepts for both action and puzzle gameplay
  • Used proprietary tools for 2D level implementation and scripting
  • Read a lot (and I do mean a LOT) of Wikipedia