Skills
- Design: World Building, Gameplay / Mission Scripting, 2D/3D Level Design, Cinematics
- Engines: UnrealEd (Unreal Tournament 2004), Radiant (Quake III and Quake IV), TES Construction Set (Oblivion), Hammer (Half-Life 2)
- Scripting: Basic literacy in LUA, C++, JAVA, VBScript, UnrealScript
- Art Software: 3D Studio Max, Photoshop, Illustrator
Experience
5TH Cell Media - Game Designer, April 2008 to Present
Super Scribblenauts / Nintendo DS / Fall 2010
- Led design-side implementation of all object and adjective functionality
- Developed the English adjective dictionary
Scribblenauts / Nintendo DS / September 2009
- Executed design-side implementation of object properties and interactions
- Developed the base for the English object dictionary
- Designed, implemented, and scripted levels
Volition Inc. - Design Intern, June 2007 to September 2007
Saints Row 2 / PS3, 360, PC / October 2008
- Scripted missions in LUA, reviewed gameplay, and wrote dialogue
Education
Southern Methodist University, Plano, TX - June 2006 - March 2008
Master of Interactive Technology in Digital Game Design
Oxford University, Oxford, UK - October 2004 - June 2005
Studied Renaissance and medieval literature, and playwriting
Martist College, Poughkeepsie, NY - September 2002- May 2006
B.A. in English Literature
Freie Universitat, Berlin, DE - June 2002 - August 2002
Studied German philosophy and creative writing
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