I worked at Volition Inc. on Saints Row 2 for three months and was credited as a Design Intern on the project. I had the opportunity to work on a varity of game design tasks during my time at Volition.
In my major contribution, I scripted three missions from scratch to first playable using both their proprietary toolset and LUA. I also wrote over four hundred lines of dialogue for various NPC characters that inhabit the world, and reviewed existing gameplay systems and missions.