Scribblenauts launched in September 2009 to much critical acclaim and awards for most innovative, best handheld, best puzzle, and best of E3.
For this project, I assumed a variety of design roles including the following:
- Developed our dictionary base of objects, including categorization and art requests
- Identified main gameplay systems required for those objects to react within player expectations (i.e. temperature, containers, material types, fire interaction, etc.)
- Implementated and iterated on objects through our Objectnaut tool
- Initial paper level design concepts for both action and puzzle gameplay
- Used proprietary tools for 2D level implementation and scripting