Liz England - Level/Game/System Design Super Scribblenauts

Super Scribblenauts

Nintendo DS

Sandbox / Puzzle / Platformer

The sequel to last years game, Super Scribblenauts adds a huge dictionary of adjectives to combine with objects from the first. Pregnant furious arachnophobic plaid cthulhu? Yes!

On this project, I developed our base of adjectives and defined, prototyped, and reviewed new game systems to support this feature.

I moved from my responsibilities on Scribblenauts onto the sequel, focusing entirely on objects, adjectives, and the associated systems design. I am (affectionately) called the 'Dictionary Department'.

For the sequel, players can now spawn adjectives to combine with objects - colors, sizes, materials, AI, and all kinds of special abilities, many of which are content-specific. My responsibilities included:

  • Developed our entire adjective dictionary from scratch, including categorization of words and organization of art assets
  • Defined and oversaw new systems created for our adjective functionality (i.e. colors, sizes, movement types, specialized scripting, etc.)
  • Expanded our current object dictionary
  • Integrated adjectives and new systems into our object interactions
  • Resolved localization issues of our dictionaries into various languages

Super Scribblenauts is due to hit stores in Fall 2010.