The sequel to last years game, Super Scribblenauts adds a huge dictionary of adjectives to combine with objects from the first. Pregnant furious arachnophobic plaid cthulhu? Yes!
On this project, I developed our base of adjectives and defined, prototyped, and reviewed new game systems to support this feature.
I moved from my responsibilities on Scribblenauts onto the sequel, focusing entirely on objects, adjectives, and the associated systems design. I am (affectionately) called the 'Dictionary Department'.
For the sequel, players can now spawn adjectives to combine with objects - colors, sizes, materials, AI, and all kinds of special abilities, many of which are content-specific. My responsibilities included:
Developed our entire adjective dictionary from scratch, including categorization of words and organization of art assets
Defined and oversaw new systems created for our adjective functionality (i.e. colors, sizes, movement types, specialized scripting, etc.)
Expanded our current object dictionary
Integrated adjectives and new systems into our object interactions
Resolved localization issues of our dictionaries into various languages
Super Scribblenauts is due to hit stores in Fall 2010.