About Me

I am Liz England, a systems designer with about 15 years of experience in the game industry.

I’m currently the design director at System Era Softworks. I’ve worked on some really cool stuff, such as the procgen and simulation elements of Watch Dogs Legion and the dictionary and systems design in Scribblenauts, but you can check my resume for more info. Some of my interests are: procedural generation, AI systems & simulation, expressive game systems, the intersection of systems and narrative, and how players use games as creativity tools.

Soren Johnson did a nice three-hour interview with me for his Designer Notes podcast in 2023.

You may know me from The Door Problem.

You may also know me from small dark comedy and/or horror games posted years ago on my itch.io site (such as Everyday Misanthrope and growth), or from my twitterbots (such as @litpatches_text and @vg_erotica, now deprecated. RIP).

I also have reviewed books on game design and related fields, though updates are rare.

I’m on the GDC advisory board (who help build out the conference program each year). I often participate as a judge for various games competitions (such as the IGF design jury).